Map designer
Build a map around the starting tiles, dropping tiles wherever you like — they can interlock, leave gaps, touch at a corner or sit apart on their own. Pick how many players it opens for (2–4), flip a tile face up (choose the exact tile and rotation) or face down (random from its pool), then save the design. Saved maps are shared with everyone — anyone can open, edit, play, or delete them, here or in the map-setup lobby under “Map design”.
Drag a tile onto the map
Drag a tile from the palette onto the board, then click it to configure: choose Random (pool draw), Secret (landmark filter — mines, obelisks, … stay hidden until discovery), or Face-up (visible from the start), then click a tile card. Filter chips (Mine, Obelisk, …) narrow the grid. Underground tiles need a Subterranean Gate (auto when touching Surface). Add Monolith / Whirlpool tokens from the same panel — at least 2 of a kind to work. Town (Ⅰ) tiles are seats; drag empty background to pan, pinch or use the toolbar to zoom (wheel zoom when unlocked).
Map conditionsoptionalMission-book style setup for this map only — players see it when the map is picked.
No special conditions — pure tile layout.Victory (preset)
Seeds the lobby when the map is picked — the host can still change it there (their choice wins), and switching maps restores the scenario default.Starting resources
Income (per Resource round)
Town buildings at start
Starting army (level 1–7)
Each player gets their own faction’s unit of that level.Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Additional starting bonus
Timed events
Which round → what happensQuick templates
Suggested length (rounds)
Display note for now — hard end is left for a later victory extension.Designer note (shown when map is picked)